Tag: magic

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  • Icons and Groups

    h3. The Icons * [[:the-archmage | The Archmage]] * [[:the-crusader | The Crusader]] * [[:the-diabolist | The Diabolist]] * [[:the-dragon-emperor | The Dragon Emperor]] * [[:the-dwarf-king | The Dwarf King]] * [[:the-elf-queen | The Elf Queen]] * …

  • Folk Magic

    One of the three primary forms of [[Magic | magic]]. Folk Magic is an unseen force that permeates the world and is not derived from the [[Gods and Religion | gods]] but is an echo of the very earliest stages of creation. Maybe it comes from life force, …

  • Runes

    The ultimate sources of [[Magic | magic]] are the runes. The runes are the building blocks of creation, metaphysical powers that, when channeled, manipulated and combined, create all things. The Earth rune, for instance, is the basis for the physical …

  • Magic

    There are four main forms of magic in the [[The Dragon Empire | empire]], though there are rumors of other types in the hidden corners of the empire and beyond its borders. Three are accepted and one is forbidden (though that doesn't stop its practice). …

  • Theism

    _This is still a stub_ (Note that the particulars of theism are based on _RuneQuest 6_ rather than on _13th Age_. Terminology such as "theism" and "miracles" might see modd if you're only familiar with _13th Age_. However, the overall sense of gaining …

  • Sorcery

    _This is still a stub_ (Note that we are using the term "sorcery" for all arcane magic and we are not making a distinction between wizards and sorcerers, like _13th Age_ does. Sorcery, and the other forms of magic, are based on _RuneQuest 6_ for the …

  • Diabolism

    Diabolism is the practice of summoning and binding demons. The demons that diabolists control almost all come into the world through the [[The Abyss | Abyss]]. Diabolism and pull demons through the Abyss, past the [[:the-great-gold-wyrm | Great Gold Wyrm …

  • Spellbooks

    Spellbooks are dense collections of formulas. Understanding them is very difficult and is necessary before being able to cast them. Therefore a spell book by itself isn't useful without a library of supporting primers, dissertations, treatments, analyses, …

  • Sorcery Schools

    _This is still a stub_ [[Sorcery | Sorcery]] is controlled closely by the [[Sorcery Schools]]. They are effectively guilds. While the underlying principles of sorcery are universal, each school guards their [[Spellbooks | spellbooks]] and secrets …